ANI
346:
Game Art Pipeline
This course is an overview of the game Technical Artist's job, from production to infrastructure roles. Students learn how to design, optimize, and troubleshoot the game art production pipeline. They study a range of game art technologies from particle effects, camera post-processing, physically-based materials, advanced lighting, procedural world creation and more in the Unity game engine. Projects include building a shared game project using Perforce (source control) workflow, analyzing game performance, building and troubleshooting character rigs, and more.
ANI 230 and ANI 231 are prerequisites for this class.
Spring 2025-2026
Section:
901
Class number:
35384
Meeting time:
Tu
5:45PM
-
9:00PM
Location:
CDM 00722
at
Loop Campus
Winter 2023-2024
Section:
801
Class number:
25209
Meeting time:
Th
5:45PM
-
9:00PM
Location:
CDM 00527
at
Loop Campus